While those playing on PS5 and Xbox Series X/S will see shorter load times and better visuals, NetherRealm Studios has put out some gameplay and character-specific adjustments that players will want to check out.
Whether it be improvements to the AI logic or adding several new Brutalities for players to discover, this update has something for everyone.
Continue reading below for the PlayStation and Xbox adjustments in Mortal Kombat 11. For other platforms, check out the links below:
PCNintendo SwitchGoogle Stadia
General Gameplay Adjustments
Move list correctionsImprovements to AI logicAdded several new Brutalities for players to discoverAdded an option to toggle the ability to use Kustom Variations in Tournament Mode OptionsSlightly adjusted the head victim region location for all charactersMost Basic & Kombo Attacks now allow for button input buffer during their last 4 frames of recoveryHop attacks are now also immune to Down + Front Punch Basic Attacks until their recovery framesGetup recovery is now 4 frames fasterDelayed Getup now uses a unique animation, displays in-game message, and only has one timing of 20 frames (previously Short was 15 and Long was 30 frames)Fatal Blows now have a larger 6 frame window to Flawless Block, have slightly less pushback on block, and no longer pushback from blocking cornered opponentsFixed a rare issue with throw escapes that could cause weapons held in hands to use an incorrect animationToward & Back Throws now lose trades to most other attacks and they do 10 less damage on their initial hitWhen a Basic Throw startup is interrupted it will now cause the hit reaction to occur at the current location of the character, instead of the starting location of the throwFixed a rare issue that could cause Krushing Blow DOTs to linger after resurrections if the additional damage from the Krushing Blow cinematic caused the deathFixed an issue that could cause incorrect victim regions to be used for a few frames if the player performed a forward dash then held down without any further inputsMost Kombo Attacks can no longer hit opponents from behind unless the opponent is in a comboFixed a rare issue that could cause a physical attack to be ignored by the opponent if a projectile collided with a background at that very specific timingSlightly adjusted victim regions on several regular reactions
Kombat League / Online
Minor online stability improvementsFixed several rare online desync causesAdded an Online Tutorial when you first go to the Online Menu that explains some parts of Kombat League & MatchmakingPlayers can now use Kustom Variations in Kompetitive ModesPlayers can now view an opponent’s First Party online profile on the rematch screen after an online matchAdded support for Kross-Generation Play where kross-Play can be usedThere is now a Main Menu popup message informing a user if they have been banned from the online servers
Krypt
Added new Nether Forge Recipes for players to discoverAdded New Krypt Events
Towers of Time
Added New Player Module RewardsAdded a new Summonable TowerAdded new Augments for all charactersAdded a new Konsumable called ElixirFixed various gameplay & visual issues with several AugmentsReplaced some opponents in the Gauntlet with new characters
Character Specific Adjustments
Baraka
Baraka - Low Stab (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponentBaraka - Straight Shank (Down + Towards + Front Punch) is now -6 on block (down from -3) and has 3 more recovery frames on missBaraka - Opponent’s hop attacks are now immune to Straight Shank until its recovery framesBaraka - Low Poke (Down + Front Kick) is now -5 on block (down from -4) and has 3 more recovery frames on missBaraka - Low Shank (Down + Towards + Front Kick) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponent
Cassie Cage
Cassie Cage - Straight Punch (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponentCassie Cage - Side Kick (Down + Front Kick) now has a different hit reaction, has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponentCassie Cage - Opponent’s hop attacks are now immune to Ball Buster until its recovery framesCassie Cage - BLB-118 Bitchin’ Bubble now has a 300 second duration (down from 400) and will now disappear when Cassie is hit, has an attack parried, or performs Back Throw
Cetrion
Cetrion - Low Wind (Down + Front Punch) now has 3 more recovery frames on miss and 4 more frames of hit advantage on a grounded opponentCetrion - Krystal Kick (Down + Front Kick) now has a different hit reaction, has 4 more recovery frames on hit, 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponentCetrion - Krystal Heel (Down + Back Kick) is now -6 on block (down from -5), has 1 more recovery frame on miss, and 2 less frames of hit advantage on a grounded opponentCetrion - Fixed a rare issue with Conflux of Elements which could cause other elements besides Hallowing Winds to alter the opponent’s air movement
D’Vorah
D’Vorah - Low Sting (Down + Front Punch) now has 3 more recovery frames on hit and 3 more frames of hit advantage on a grounded opponentD’Vorah - Slight Sting (Down + Back Kick) now has 4 more frame of hit advantage on a grounded opponentD’Vorah - Adjusted the hit regions of Tsetse (Towards + Back Punch, Back Punch, Down + Front Punch + Front Kick) and it can now be directed close or farD’Vorah - slightly reduced the hit regions of Bug Bash (Towards + Front Punch)D’Vorah - slightly increased the range of Bot Fly (Towards + Front Punch, Front kick) when opponent is in a combo
Erron Black
Erron Black - Ducking victim regions slightly increasedErron Black - Low Boot (Down + Front Kick) is now -5 on block (down from -3) and 2 more recovery frames on missErron Black - Ankle Biter (Down + Towards + Front Kick) now has 8 startup frames (down from 9), has 1 less recovery frame on miss, 2 more frames of hit advantage on a grounded opponent, and has an increased hit region when opponent is in a comboErron Black - Sandy Sole (Down + Back Kick) is now -7 on block (down from -3)Erron Black - Slightly increased the hit regions of Ghost Koins (Fatal Blow) when opponent is in a comboErron Black - Down Peacemaker now has 20 startup frames (up from 15), is a low block, -14 on block (down from -8), -19 on flawless block (down from -8), and 1 less recovery frame on missErron Black - Removed some instances where Zaterrean Spit could damage opponents when they are invulnerable to attacksErron Black - Fixed an issue that could cause juggle hits after Rising Stock (Locked And Loaded) Krushing Blow juggle during Finish Him to not allow a fatality to be performed
Frost
Frost - Frigid Palm (Down + Front Punch) is now -5 on block (down from -4)Frost - Chest Cold (Down + Front Kick) is now -6 on block (down from -3), has 1 less recovery frame on hit, and 4 more frames of hit advantage on a grounded opponentFrost - Slightly adjusted the victim regions on the hit reaction to Freezer Burn (Away + Front Punch, Back Punch)Frost - Removed some instances where Core Trap could damage opponents when they are invulnerable to attacks
Geras
Geras - Knee Bash (Down + Front Punch) is now -6 on block (down from -5), has 3 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponentGeras - Gauntlet Slam (Down + Front Kick) now has 5 more frames of hit advantage on a grounded opponentGeras - Pounding Sand (Down + Back Kick) now has 3 more frames of hit advantage on a grounded opponent
Jacqui Briggs
Jacqui Briggs - Straight Jab (Down + Front Punch) is now -6 on block (down from -3), has 3 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponentJacqui Briggs - Side Strike (Down + Front Kick) now has a different hit reaction, has 5 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponentJacqui Briggs - Slightly adjusted the hit regions of Leaping Bow (Away + Front Punch) and it now has 1 less active frame, 1 more recovery frame on miss, and no longer pushbacks from blocking cornered opponentsJacqui Briggs - Bionic Dash is now -12 on block (down from -7)Jacqui Briggs - Jump Attacks & Special Moves when executed during Bionic Bounce do slightly less damage and have a larger 6 frame window to Flawless BlockJacqui Briggs - Prototype Rocket is now -16 on block (down from -14), has 12 more recovery frames on hit and has 2 more recovery frames on missJacqui Briggs - Removed some instances where the dot damage of Grenade Launcher could damage opponents when they are invulnerable to attacks
Jade
Jade - Straight Palm (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on hit, has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponentJade - Side Heel (Down + Front Kick) now has a different hit reaction, and is now -5 on block (down from -4), has 1 more recovery frame on hit, and 4 more frames of hit advantage on a grounded opponentJade - Pierced (Down + Back Kick) is now -7 on block (down from -6), has 2 more recovery frames on hit& on miss, and 2 more frames of hit advantage on a grounded opponentJade - Getup/Flawless Block Attack (Up + Front Kick) is now -8 on block (down from -6), and -13 on flawless block (up from -16), and 3 less recovery frames on hit & on missJade - adjusted the repel region on Pole Vault during its startup framesJade - Fixed an issue that could cause visual effect lingering on Delia’s Dance Gear AbilityJade - Slightly reduced the combo damage scaling after Toward Throw Krushing Blow
Jax
Jax - Knee Jab (Down + Front Punch) ) is now -5 on block (down from -4), has 1 more recovery frame on miss, and 1 more frame of hit advantage on a grounded opponentJax - Slightly adjusted the hit regions of Quick Drill (Down + Front Punch, Back Punch) and it now has 4 active frames (up from 2), 2 less recovery frames on miss, and its cancel frame is 2 frames earlierJax - Side Strike (Down + Front Kick) now has a different hit reaction, and is now -6 on block (up from -7), has 4 more recovery frames on hit, 2 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponentJax - Step Back (Down + Back Kick) has 4 less recovery frames on hit and 5 more frames of hit advantage on a grounded opponent
Johnny Cage
Johnny Cage - Low Jab (Down + Front Punch) is now -5 on block (down from -3), has 5 more recovery frames on hit & on miss, and 1 more frame of hit advantage on a grounded opponentJohnny Cage - Low Boot (Down + Front Kick) is now -5 on block (down from -4), has 2 more recovery frames on hit, has 4 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponentJohnny Cage - The Gist Of My Fist (Towards + Back Punch, Front Punch, Back Punch) is now considered grounded 7 frames earlier, matching when he visually lands on the groundJohnny Cage - Cage Match (Front Kick, Back Kick, Up + Front Kick) is now considered grounded 5 frames earlier, matching when he visually lands on the groundJohnny Cage - Making Headlines (Away + Front Kick, Back Kick, Up + Front Kick + Back Kick) is now considered grounded 5 frames earlier, matching when he visually lands on the groundJohnny Cage - Tear Jerker (Towards + Back Kick, Front Kick) is now considered grounded 2 frames earlier, matching when he visually lands on the groundJohnny Cage - Slightly adjusted the hit regions of Hop Kick (Hop + Front Kick/Back Kick) and it now has 5 active frames (up from 3) and 2 less recovery frames on missJohnny Cage - Nut Punch amplify will now auto face the opponentJohnny Cage - Pissed Off now breaks armorJohnny Cage - Opponent’s hop attacks are now immune to Nut Punch until its recovery framesJohnny Cage - Fixed a rare visual issue with Sunglasses when Throwing Shades is flawless blockedJohnny Cage - Adjusted camera & controller shakes on Toward & Back Throws
Kabal
Kabal - Knee Buckle (Down + Front Punch) is now -5 on block (down from -4), has 3 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponentKabal - Side Kick (Down + Front Kick) now has a different hit reaction, and is now -5 on block (up from -4), has 4 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponentKabal - Flash Parry now does 90 damage (was 0), is now +25 on hit (up from +9), and now enables autoblock which no longer allows for followup hits to comboKabal - Fixed a rare issue that could cause an improper animation to be used briefly on Kabal’s Hook Swords when using Flash Parry
Kano
Kano - Knee Cutter (Down + Front Punch) is now -6 on block (down from -5), has 1 more recovery frame on hit & on miss and 5 more frames of hit advantage on a grounded opponentKano - Low Hinge (Down + Front Kick) now has a different hit reaction and 6 more frames of hit advantage on a grounded opponentKano - Devo Strike (Down + Back Kick) now has 6 more frames of hit advantage on a grounded opponentKano - Wheel Kick (Towards + Back Kick) will no longer sometimes switch sides with the opponent when done in certain circumstancesKano - Removed some instances where Molotov Cocktail could damage opponents when they are invulnerable to attacksKano - Removed some instances where Bio-Magnetic Trap could damage opponents when they are invulnerable to attacks
Kitana
Kitana - Heal Poke (Down + Front Kick) now has a different hit reaction, and now has 1 more recovery frame on hit, 4 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponentKitana – Fan Stab (Down + Back Kick) is now -9 on block (down from -8), has 1 more recovery frame on hit & on miss, and 7 more frames of hit advantage on a grounded opponentKitana - Neck Slice (Back Punch) now has 11 startup frames (down from 13)Kitana - Royal Protection now increases damage on Quick Execution and Toward & Back ThrowsKitana - Edenian Razors now has 3 less recovery frames and only attacks with one Fan instead of threeKitana - Edenian Razors can now be Amplified to attack with 2 additional FansKitana - Edenian Twist Krushing Blow no longer is possible if Kitana is above 300 health while Fatal Blow is still on cooldownKitana - Upward Fan Toss now has 5 more recovery framesKitana - Upward Fan Toss Amply now has 1 more recovery frame and now enables autoblock which no longer allows for followup hits to comboKitana - Cancel (Half-Blood Stance) is no longer throw immune during some of its framesKitana - Far Dark Plunge (Edenian Fade) is now +12 on hit (up from -10) when connecting on the first active frame
Kollector
Kollector - Bloody Nails (Down + Front Punch) is now -6 on block (down from -5), has 1 more recovery frame on hit & on miss, and 5 more frames of hit advantage on a grounded opponentKollector - Leg Check (Down + Front Kick) now has a different hit reaction, and now has 1 less recovery frame on miss, and 6 more frames of hit advantage on a grounded opponentKollector - Low Mace (Down + Back Kick) is now -5 on block (down from -4) and has 3 more frames of hit advantage on a grounded opponentKollector - Removed some instances where Vial of Sorrow could damage opponents when they are invulnerable to attacks
Kotal Kahn
Kotal Kahn - Low Swipe (Down + Front Punch) now has 3 more recovery frames on hit, 4 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponentKotal Kahn - Side Strike (Down + Front Kick) now has a different hit reaction, and now has 3 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponentKotal Kahn - Warrior Spin (Down + Back Kick) is now -9 on block (down from -8), has 1 more recovery frame on hit & on miss, and 4 more frames of hit advantage on a grounded opponentKotal Kahn - Slightly adjusted the victim regions on the hit reaction to Blade Push (Towards + Back Punch)Kotal Kahn - Slightly adjusted the victim regions on the hit reaction to Tlaneltocaz (Towards + Back Punch, Back Kick) and it is now -5 on block (up from -7), has 2 less recovery frames on hit & on miss, 2 more frames of hit advantage on a grounded opponent, and its cancel frame is 2 frames earlierKotal Kahn - Slightly adjusted the victim regions on the hit reaction to Macuahuitl Swipe (Away + Back Punch)Kotal Kahn - Slightly adjusted the hit regions of Tonaltzintli (Away + Back Punch, Back Punch) and it now has 20 startup frames (down from 22), 4 active frames (up from 2), and is now -19 on block (down from -16)Kotal Kahn - Mehtizquia (Away + Back Punch, Back Punch, Front Kick) is now considered grounded 19 frames earlier, matching when he visually lands on the groundKotal Kahn - Slightly increased the range of the first hit of Yeyecame Disk AmplifyKotal Kahn - Adjusted the repel region of Tecuani Maul and the first hit now has 32 more frames of hit advantage
Kung Lao
Kung Lao - Low Palm (Down + Front Punch) is now -5 on block (down from -4), has 1 more recovery frame on hit, has 4 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponentKung Lao - Side Kick (Down + Front Kick) now has a different hit reaction, and now has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponentKung Lao - Back Kick (Down + Back Kick) is now -7 on block (up from -9), has 2 less recovery frames on hit & on miss, and 6 more frames of hit advantage on a grounded opponentKung Lao - Slightly increased the hit region of Hat Toss when opponent is in a comboKung Lao - Possessed Hat now releases only one hat, 18 more frames of hit advantage on a grounded opponent, can now be amplified, and has a slightly increased hit region when opponent is in a comboKung Lao - Shaolin Slam (Teleport) on hit now causes both characters to be considered airborne until visually landingKung Lao - Guided Hat now has 8 more frames of hit advantage on a grounded opponent and a slightly increased hit region when opponent is in a comboKung Lao - “Buzz Saw” now loses trades
Liu Kang
Liu Kang - Low Backhand (Down + Front Punch) is now -5 on block (down from -4) and has 2 more frames of hit advantage on a grounded opponentLiu Kang - Crouching Kick (Down + Front Kick) now has a different hit reaction, is -7 on block (down from -5), and has 2 more frames of hit advantage on a grounded opponentLiu Kang - Dragon’s Tail (Down + Back Kick) is now -7 on block (down from -4) and has 1 more frame of hit advantage on a grounded opponentLiu Kang - Slightly increased the hit regions of This Will Hurt (Away + Front Kick, Back Kick)Liu Kang - Slightly increased the hit regions of Shaolin Strike
Noob Saibot
Noob - Knee Hook (Down + Front Punch) is now -6 on block (down from -4), has 4 more recovery frames on hit, has 3 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponentNoob - Boot Slide (Down + Front Kick) now has 3 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponentNoob - Sickle Strike (Down + Back Kick) now has 3 more frames of hit advantage on a grounded opponentNoob - Slightly adjusted the hit regions of As One (Away + Front Punch, Front Punch + Front Kick)Noob - Fixed a rare issue with As One (Away + Front Punch, Front Punch + Front Kick) & For The Brotherhood (Away + Front Punch, Front Punch + Front Kick, Back Punch) that could cause weapons held in hands to use an incorrect animation
Raiden
Raiden - Side Strike (Down + Front Punch) is -6 on block (down from -3), has 3 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponentRaiden - Low Boot (Down + Front Kick) now has a different hit reaction, is -5 on block (down from -3), has 2 more recovery frames on hit, 5 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponentRaiden - Sweeping Storm (Down + Back Kick) now has 13 startup frames (down from 14), 2 less recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponentRaiden - Distant Thunder (Away + Front Punch, Back Kick) has 15 more frames of blockstun with increased pushback when normal blocked and 5 more frames of blockstun with slightly increased pushback when Flawless BlockedRaiden - Slightly adjusted the hit regions of Heavy Thunder (Jump + Front Kick)Raiden - Removed some instances where Rolling Thunder could damage opponents when they are invulnerable to attacksRaiden - Super Bolt now has 10 more frames of blockstun, has 6 more recovery frames on hit & on miss, and is now considered grounded after its active framesRaiden - When Super Bolt is charged for the 20 frames it now has 8 less recovery frames on hit and 10 less recovery frames on block & on miss
Scorpion
Scorpion - Low Jab (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponentScorpion - Side Strike (Down + Front Kick) now has a different hit reaction, is -6 on block (down from -4), has 3 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponentScorpion - Quick Kick (Down + Back Kick) now has 1 more frame of hit advantage on a grounded opponentScorpion - Demon Dash now has 12 startup frames (up from 7)Scorpion - Cancel (Misery Blade) is no longer throw immune during some of its frames
Skarlet
Skarlet - Silent Stab (Down + Front Punch) now has 1 more recovery frame on miss, and 3 more frames of hit advantage on a grounded opponentSkarlet - Spear Strike (Down + Front Kick) is now -7 on block (up from -10)Skarlet - Spinning Scythe (Down + Back Kick) is now -13 on block (down from -12), has 4 less recovery frames on miss, and 3 more frames of hit advantage on a grounded opponentSkarlet - Removed some instances where Red Mist could damage opponents when they are invulnerable to attacks
Sonya Blade
Sonya - Energy Burst (Down + Front Punch) is -6 on block (down from -3), has 3 more recovery frames on hit, and 1 more frame of hit advantage on a grounded opponentSonya - Side Boot (Down + Front Kick) now has a different hit reaction, has 5 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponentSonya - Low Burst (Down + Back Kick) now has 2 more recovery frames on hit and 6 more frames of hit advantage on a grounded opponentSonya - (Air) Soaring General is now a high block and breaks armor
Sub-Zero
Sub-Zero - Slightly adjusted the hit regions Low Back Hand (Down + Front Punch) and now has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponentSub-Zero - Quick Kick (Down + Front Kick) now has a different hit reaction, is -7 on block (down from -5), has 5 more recovery frames on hit, 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponentSub-Zero - Swing Kick (Down + Back Kick) now has 1 more frame of hit advantage on a grounded opponent
Shao Kahn
Shao Kahn - Dragon Fist (Down + Front Punch) is now -5 on block (down from -4), has 2 more recovery frames on hit, has 1 more recovery frame on miss, and 4 more frames of hit advantage on a grounded opponentShao Kahn - Knee Shatter (Down + Front Kick) now has 3 more recovery frames on miss and 4 more frames of hit advantage on a grounded opponentShao Kahn - Side Spike (Down + Back Kick) is now -9 on block (down from -8), has 1 more recovery frame on hit & on miss, and 5 more frames of hit advantage on a grounded opponent
Shang Tsung
Shang Tsung - Serpent Stab (Down + Front Punch) is now -5 on block (down from -4), has 2 more recovery frames on hit, has 5 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponentShang Tsung - Ankle Snap (Down + Front Kick) now has a different hit reaction, is -7 on block (down from -4), has 3 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponentShang Tsung - Slightly adjusted the hit regions of Stance Breaker (Down + Back Kick) and it is now -7 on block (down from -6) and has 1 more recovery frame on missShang Tsung - Slightly increased the victim regions on Sorcerer Sweep (Away + Front Kick, Down + Back Kick)Shang Tsung - The duration of Malignant Sorcery & Vile Inscriptions is now 240 frames (down from 420)Shang Tsung - Corpse Drop now does 80 damage (down from 90)Shang Tsung - When Explosive Corpses Gear Ability is equipped, Corpse Drop now does 60 damage (down from 90)Shang Tsung - When Explosive Corpses Gear Ability is equipped, Corpse Drop Amplify now does 30 damage (down from 60), and has 5 less block advantage frames with slightly reduced pushback when blockedShang Tsung - Soul Swap can no longer kill an opponent but can still trigger Chip Avoided & Last BreathShang Tsung - Fixed a rare visual issue where an opponent’s weapon props could get stuck in the ground during Shang Tsung’s Back Throw
Nightwolf
Nightwolf - Low Stab (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponentNightwolf - Uncertain Ground (Down + Front Kick) now has 2 more recovery frames on missNightwolf - Hobbling Kick (Down + Back Kick) now has 6 more frames of hit advantage on a grounded opponentNightwolf - Fixed an issue causing Rising Blades (Down + Back Punch) while Moon Fall is active to be immune to high attacks if the down input is held
Terminator
Terminator - Gut Buster (Down + Front Punch) is now -5 on block (down from -4)Terminator - Rising Boot (Down + Back Kick) now has 3 more frames of hit advantage on a grounded opponentTerminator - Gut Buster (Down + Front Punch) while Endoskeleton is active now has the correct frame dataTerminator - Fixed a rare issue with Dark Fate (Away + Front Punch, Front Punch + Front Kick) & Dark Fate Amplify (Away + Front Punch, Front Punch + Front Kick, Amplify) that could cause weapons held in hands to use an incorrect animation
Sindel
Sindel - Edenian Burst (Down + Front Punch) is now -5 on block (down from -3) and has 3 less recovery frames on hitSindel - Slightly adjusted the hit regions of Kewl Whip (Down + Back Kick) and it now has 3 less recovery frames on hit & on miss, and 6 more frames of hit advantage on a grounded opponentSindel - Slightly adjusted the hit regions of Getup/Flawless Block Attack (Up + Front Kick)Sindel - Fixed a rare issue that could cause Deadly Echo to become disabled if used in certain circumstances
Spawn
Spawn - Low Claw (Down + Front Punch) is now -6 on block (down from -4)
Joker
Joker - Joking Jab (Down + Front Punch) is now -6 on block (down from -5) and has 2 more recovery frames on missJoker - Wing Tip (Down + Front Kick) is now -6 on block (down from -5)Joker - Big Finish (Down + Back Kick) now has 5 more frames of hit advantage on a grounded opponentJoker - Toward Throw Krushing Blow no longer is possible if Joker is above 300 health while Fatal Blow is still on cooldownJoker - Getting Lit Amplify no longer autofaces the opponent
Fujin
Fujin - Gut Shot (Down + Front Punch) is now -6 on block (down from -4) and has 2 more recovery frames on missFujin - Adjusted the victim regions of Low Drift (Towards + Front Kick)Fujin - Slightly adjusted the victim regions on the hit reaction of Typhoon Release (Back Kick, Back Punch)Fujin - Slightly adjusted the hit regions of Fatal Edge (Away + Front Punch, Front Punch)Fujin - Adjusted the hit regions of Getup/Flawless Block Attack (Up + Back Punch)Fujin - Getup/Flawless Block Attack (Up + Front Kick) ) is now -9 on block (down from -5), has 5 less recovery frames on hit, and has 1 less recovery frame on missFujin - Adjusted the hit regions of the last hit of Wind Kicks AmplifyFujin - Quick Slice (Away + Front Punch) now correctly plays a red hit effect on Kounter
RoboCop
RoboCop - Knee Kapper (Down + Front Punch) is now -6 on block (down from -5)RoboCop - Ankle Breaker (Down + Front Kick) is now -9 on block (up from -10)RoboCop - Quick Spray (Down + Back Kick) now has 1 more frame of hit advantage on a grounded opponentRoboCop - Removed some instances where Cheval Trap could damage opponents when they are invulnerable to attacksRoboCop - Slightly increased the projectile parry region of Riot ShieldRoboCop - Fixed an issue allowing Throw Escape to be possible during the recovery frames of Riot Shield
Sheeva
Sheeva - Short Hammer (Down + Front Kick) is now -6 on block (down from -4)Sheeva - Crushing Backhand (Down + Back Kick) is now -5 on block (down from -3) and has 3 more frames of hit advantage on a grounded opponentSheeva - Slightly increased the range of Blood Lust (Back Punch, Front Punch) & Slam Dance (Back Punch, Front Punch, Front Punch)Sheeva - Slightly adjusted the hit regions of Tele-Stomp and it now has 1 less frame of startup and 1 more active frameSheeva - Spinning Dragon Amplify is no longer throw immune during some of its framesSheeva - Fixed a visual issue with several attacks displaying incorrect blood color against opponents that have non-red blood
Mortal Kombat 11 Ultimate is available now for PS4, PS5, Xbox One, Xbox Series X/S, Google Stadia, PC and Nintendo Switch.
What do you think of the latest update to Mortal Kombat 11? Was your main changed a lot? Let us know in the comments section.