Version 1.17 gives players more options for Practice Mode, including the ability to adjust how AI interacts with fighters. As for character adjustments, it seems Kitana has received the most changes, with a whopping total of eight individual tweaks.

This latest update also adds new Brutalities for players to discover.

Here are the complete patch notes forMortal Kombat 11 Version 1.17 for PS4 and Xbox One. It should be noted that Nintendo Switch, PC and Google Stadia updates will roll out at a later date.

MORTAL KOMBAT 11 VERSION 1.17 PATCH NOTES

General Gameplay Adjustments

Move list correctionsImprovements to AI logicFixed issues with some augments not granting correct bonusesIncreased the button input buffer when exiting a block hit reaction from 2 to 5 framesPractice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last framePractice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / ReversalPractice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with NavigationPractice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with NavigationAdded several new Brutalities for players to discoverAll Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and GerasFixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animationAdded new Nether Forge Recipes for players to discover

Character Specific Adjustments

Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding AmplifiedGeras - Reduced the travel distance of Dash Forward and Dash BackwardGeras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 framesJacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meterJacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timingJade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack missesJade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missedJax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponentsJax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)Johnny Cage - Rising Star can no longer be Amplified when it is Flawless BlockedJohnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or missesKotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reactionKotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blockedKotal Kahn - Fixed a visual issue with Totem visual effects persisting during some fatalitiesKitana - Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a KounterKitana - Edenian Strike now has 1 more frame of hitpauseKitana - Fan Toss Amplify can now be delayed by up to 7 more framesKitana - Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to BreakawayKitana - Royal Protection buff no longer gets removed after using certain attacksKitana - Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parryKitana - Edenian Twist Krushing Blow requirement “Triggers if FATAL BLOW is on cooldown” no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hitKitana - Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack"Kung Lao - The reaction to Vortex no longer allows the opponent to BreakawayKung Lao - Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting HatNoob - Shadow Slide Amplified has a slightly increased hit region when opponent is in a comboNoob - Fixed issue with camera when (Air) Tele-Slam hits a cornered opponentShao Kahn - Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn KonsumableShao Kahn - Wrath Hammer Krushing Blow requirement is now “Triggers if Hammer Throw hits TWICE in a row"Skarlet - Scythe Slam (Away+Back Punch) deals 20 more damageSonya - Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active framesSub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using JokerShang Tsung - Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reactionTerminator - Fixed an issue preventing several lines of in-game dialogue from being used when playing as TerminatorSindel - Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combosJoker - KAPOW Krushing Blow is now +5 on hit (up from -25)Joker - Toward Throw Krushing Blow requirement “Triggers if FATAL BLOW is on cooldown” will no longer occur after SMILE (Fatal Blow) has successfully hit

Mortal Kombat 11 is available now for PS4, Xbox One, Switch, PC and Stadia.

What do you think of the latest changes? How was your favorite character affected? Let us know in the comments section.